About & Team
Work Packages
The purpose of this work package is the efficient planning and coordination of the project from project start and plan refinement, through monitoring, to project completion. The focus is on ensuring the overall quality of the project, achieving the set project goal and adhering to the schedule.
Regular consortium meetings are also planned, at which the project plan is reviewed and refined if necessary. The cooperation partners are also involved in these regular meetings in order to receive feedback on our results.
All services and results defined in the application must be completed by the end of the project.
The aim of this work package is to develop concepts in co-creation workshops together with students and teachers. The requirements defined in WP2 form the basis for this. We follow an iterative design process by evaluating approaches and design drafts with different focus groups and implementing feedback in the subsequent iterations.
Based on the results of WP3, four different types of learning materials will be implemented as proof-of-concept prototypes: Texts supported by images (for example in the form of a textbook chapter), comics, animated videos and learning games. To improve the prototypes, we carry out user tests with students.
The four approaches from WP4 are continuously and rigorously evaluated with students. In order to ensure that the content of the prototypes is comprehensible and balanced, and that the learning curve is not negatively influenced, we focus on two aspects: improving the usability of the prototypes and adjusting the level of difficulty (especially in relation to the learning game). Focus groups with students and teachers as well as user studies with six school classes will also be conducted to investigate and compare the learning effect of the prototypes.
The results of work packages 2, 3 and 4 will be generalized and summarized in a conceptual framework with guidelines and best practices. The aim is to create a blueprint for the design and integration of teaching and learning materials for data visualization in schools.
We aim to publish our results in important international, peer-reviewed conferences and journals in the fields of information visualization, visual analytics, human-computer interaction, educational research, learning technologies and technology-enhanced learning. Examples are IEEE TVCG, International Journal of Human-Computer Studies, International Journal of Child-Computer Interaction, IEEE Vis, ACM SIGGCHI or IFIP TC.13 INTERACT. Furthermore, we plan to publish our research results at conferences such as ACM Interaction Design and Children, ACM CHI PLAY, IEEE Conference on Games (CoG), IEEE Frontiers in Education Conference (FIE), IEEE Advanced Learning Technologies and Technology-enhanced Learning (ICALT) and ACM Technical Symposium on Computer Science Education (SIGCSE) as well as in journals such as Computers & Education, IEEE Transactions on Games, Education and Information Technologies and IEEE Transactions on Education.
We consider open-access publication strategies particularly important and will provide our prototypes as open-source software.
A project website will summarize general information, prototypes, publications, reports and videos.
Team St. Pölten UAS
- Deputy Head of Faculty of Engineering and Business
- Junior Professor Creative Computing (BA)
- Department of Media and Digital Technologies
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Researcher
Media Computing Research Group
Institute of Creative\Media/Technologies - Department of Media and Digital Technologies